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![The Art of Titanfall 2's Campaign Level Design](https://static.wixstatic.com/media/d67fbe_0f504472d60d476f8ae1e6adc7ec2b87~mv2.jpg/v1/fill/w_454,h_341,fp_0.50_0.50,q_90,enc_auto/d67fbe_0f504472d60d476f8ae1e6adc7ec2b87~mv2.webp)
braeyn
Sep 16, 20234 min read
The Art of Titanfall 2's Campaign Level Design
As I have just finished Titanfall 2 for the second time recently, I thought I would write a quick post about it's seamless and amazing...
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![Exploring the Level Design of Uncharted 4: A Thief's End](https://static.wixstatic.com/media/d67fbe_66ed247910a744f2afccf3f4bcf60847~mv2.png/v1/fill/w_454,h_341,fp_0.50_0.50,q_95,enc_auto/d67fbe_66ed247910a744f2afccf3f4bcf60847~mv2.webp)
braeyn
Jul 19, 20233 min read
Exploring the Level Design of Uncharted 4: A Thief's End
Uncharted 4: A Thief's End is a remarkable action-adventure game that captivated players with its stunning visuals, gripping narrative,...
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![Forest of Time - A reflection](https://static.wixstatic.com/media/d67fbe_8d4d8e7485cc4be49bd4467ee7ffbc8d~mv2.png/v1/fill/w_454,h_341,fp_0.50_0.50,q_95,enc_auto/d67fbe_8d4d8e7485cc4be49bd4467ee7ffbc8d~mv2.webp)
braeyn
Oct 14, 20222 min read
Forest of Time - A reflection
When I started working on "Forest of Time" I had no idea of the challenges that came with solo development, especially as I had just...
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